Cologne, Germany · Event The world's largest gaming event by attendance, with a major business area (gamescom biz) hosting B2B meetings, publisher showcases, indie booths, and investor matchmaking alongside the consumer expo. Cologne draws 300,000+ visitors and is the primary annual meeting point for European game studios, publishers, and platform teams. Relevant to startups in gaming, entertainment tech, AR/VR, streaming, and creator economy. Tickets from EUR 20 consumer, EUR 100+ business.
Warsaw, Poland · Startup Creator-economy ad platform connecting brands with livestreamers through automated micro-sponsorships. It places lightweight, context-aware overlays in live broadcasts and supports large-scale campaigns for gaming and media brands.
Aarhus, Denmark · Event Distributed internet and digital culture festival across Aarhus with 12,000+ attendees across 120+ events organized by local companies, media organizations, agencies, and universities. Program spans digital marketing, AI in media, e-commerce, ethical tech, and creator economy. Most sessions free with registration. Unique decentralized format makes it a good way to meet the Aarhus tech community in small, intimate settings.
Hamburg, Germany · Event OMR runs satellite late-session events through the summer in Hamburg following the main May festival. The July edition focuses on AI in marketing, social commerce, and creator-economy monetization with smaller, more intimate audiences than the main event. Tickets from EUR 50.
Tallinn, Estonia · Venture Capital Founded in 2018 by Joel Aasmäe, Kimmo Irpola, Taavi Lepmets, and Ivar Siimar — veterans behind LHV Bank and New Economy Ventures, the Baltics' first VC fund — Trind Ventures focuses exclusively on consumer and consumerised B2B software startups across Europe. Its €55M Fund II, closed in 2022, targets 30–40 companies with initial tickets up to €1M and follow-ons to €5M, covering pre-seed and seed stages. The firm has offices in Tallinn, Helsinki, Munich, and Riga and has backed 75+ companies including Ready Player Me, Neural DSP, Tise, Rangeforce, and Fractory, distinguishing itself in the Baltic ecosystem through its pure-play consumer and creator-economy angle.
Yerevan, Armenia · Startup Uteach is an all-in-one course-building and online-academy platform built in Yerevan for independent educators, creators, and established learning businesses that want to stop renting their students from marketplaces. The product bundles course hosting, live lessons (1:1 and group), branded school websites with custom domains, built-in payments and subscriptions, quizzes, certificates, affiliate links, and email marketing into a single operational stack, so a solo tutor or a coaching company can move from Zoom + spreadsheets to a proper school without integrating a half-dozen SaaS tools. Uteach scaled through the 500 Global Eurasia program and today serves creators across the US, Europe, MENA, and South Asia, which makes it one of Armenia's clearest examples of a locally built B2B SaaS with a fully international revenue base. It complements global players like Teachable and Thinkific by leaning into emerging-market pricing and stronger native-language support.