Directory

Mobile startup ecosystem

We track 38 organisations in this sector across 6+ countries.

38 entries.

500 Istanbul

Istanbul, Turkey · Venture Capital

500 Istanbul is an Istanbul-based early-stage venture capital fund established in 2016 by Enis Hulli and Rina Onur Şirinoğlu in partnership with 500 Global, operating as a distinct fund entity focused on Turkey and Emerging Europe. The fund raised a €30M Fund II and later evolved into 500 Emerging Europe, targeting a €70M raise for the broader CEE and Baltics region. Its portfolio of 37+ companies includes three unicorns — Insider, BillionToOne, and Carbon Health — with portfolio companies collectively generating over $600M in annual revenue and attracting $1.1B in follow-on funding. The fund backs pre-seed to seed-stage startups with typical cheques from €200K to €3M.

Allset

Kyiv, Ukraine · Startup

Overview: Allset is a food-tech startup that provides a platform for online restaurant ordering and pickup. Originally launched as a dine-in pre-ordering app, Allset allows customers to pre-order meals at restaurants so that the food is ready at a scheduled time and they can "skip the line". Over time, Allset expanded to enable standard takeout orders, curbside pickups, and even contactless dine-in where you arrive and your meal is served immediately. The convenience factor is central: Allset's app lets users browse menus of partner restaurants, pay in advance (including tip), and streamline the eating experience without waiting. For restaurants, Allset offers a marketplace to attract busy professionals and on-the-go diners, while avoiding the high fees of delivery services. By focusing on pickup and in-restaurant efficiency, Allset positioned itself as a lower-cost alternative to delivery apps for eateries, promising no couriers or delivery logistics - just seamless pickup transactions. As of 2021, Allset had thousands of restaurant partners, particularly in major U.S. cities, and had broadened its use-case to also support contactless dining during the COVID-19 pandemic. Founding Story (2015): Allset was founded in 2015 by two Ukrainians, Stas Matviyenko (Stan) and Anna Polishchuk, who moved to California to grow the business. The founders previously built a mobile payments startup in Ukraine (Settle), which gave them insight into restaurant payment pain points. They noticed that busy professionals often have limited lunch break time and that waiting for service at restaurants ate up much of it. Thus, Allset was conceived to let users pre-order and pre-pay for meals so they could "set" everything in advance and have all set when they arrive (hence the name). The concept started with a few restaurants in San Francisco and New York participating. Early growth was modest as it required signing up restaurants one-by-one and changing consumer habits. However, by offering a win-win - restaurants get more turnover at lunch with guaranteed orders, customers get time savings - Allset steadily gained traction. Matviyenko and Polishchuk leveraged their Ukrainian tech team to build the app cost-effectively. In 2016, they got into the 500 Startups accelerator, which provided seed funding and mentorship in Silicon Valley. By 2017-2018, Allset expanded to multiple U.S. cities and refined its model to also include standard takeout ordering. Product and Market: Allset's target users were urban professionals and corporate employees looking for efficient lunch options. It integrated with over 7,000 restaurants in the U.S. and also some in Ukraine by 2023. Cuisine-wise it was diverse - from fast-casual chains to local eateries. The platform's business model charges restaurants a commission per order, but it touted itself as having significantly lower fees than delivery apps like UberEats or DoorDash. This is because pickup orders do not involve logistics costs. Allset also at times charged consumers small convenience fees or offered a subscription for zero fees. Its competition includes not just the big delivery apps, but also restaurant reservation systems and point-of-sale providers who have added mobile ordering. However, Allset carved a niche in "order ahead for dine-in/pickup." During COVID-19, Allset quickly shifted focus to contactless pickup and curbside service, which aligned with public health needs. The app usage grew as more consumers opted for takeout and avoiding crowds. Post-pandemic, Allset continued to be relevant as many users, accustomed to mobile ordering, kept using it for efficiency. Traction: By the early 2020s, Allset had facilitated tens of millions of orders. It was particularly popular in cities like New York, Los Angeles, Chicago, and Houston. The app had over 2 million users and a strong repeat usage among its core demographic (e.g., office workers who would use it daily for lunch). Allset's restaurant network grew to include national chains as well as local favorites. A reported figure from around 2021 indicated nearly 7,000 restaurant partners across the US and Ukraine, illustrating its significant network. Partnerships with large chains (for example, they onboarded Panera Bread in some regions) helped validate the concept. In terms of scale, Allset's gross merchandise volume (the total value of orders through the platform) reached eight figures in USD annually. Press coverage often highlighted Allset as a rising star in the on-demand dining space, and it received awards like being listed in Forbes' 30 Under 30 (Matviyenko was honored in 2018). Funding and Investors: Allset attracted a mix of Silicon Valley and Ukrainian investors through its journey. Early on, it raised a $3.35M combined seed (including a $1M pre-seed from SMRK, a Ukrainian VC). In 2018, Allset secured an $8.25M Series A, with investors like Greycroft, Andreessen Horowitz (a16z), VK (Digital Garage), and SMRK participating. This round helped fuel its expansion to new cities. By 2020, Allset had raised a total of about $16.6M in funding. A notable investor, Andreessen Horowitz, gave credibility given their prominence. Additionally, the EBRD (European Bank for Reconstruction and Development) co-invested in Allset, a nod to its Ukrainian roots and growth potential. The company was relatively capital-efficient, using a distributed team in Kyiv for development while its sales team signed restaurants in the U.S. According to PitchBook, Allset's valuation was healthy, though it never reached unicorn status. Acquisition by SoundHound (2024): A major milestone came in June 2024, when SoundHound AI, a Nasdaq-listed voice AI company, announced it had acquired Allset. The deal amount was undisclosed, but it marked a successful exit for the founders and investors. SoundHound's interest was in combining Allset's marketplace and restaurant partnerships with SoundHound's voice assistant tech for ordering (they have a voice ordering system used by restaurants). Through this acquisition, Allset's team (Matviyenko and Polishchuk) and technology joined SoundHound, aiming to power voice-enabled food ordering across SoundHound's large client network. The acquisition can be seen as a strategic fit: Allset brings the restaurant relationships and order workflow, while SoundHound brings cutting-edge voice AI. Allset's co-founders took on roles within SoundHound's leadership to continue growing this combined vision. For the Ukrainian startup scene, Allset's acquisition was a proud moment - a startup founded by Ukrainians achieved a notable exit on the global stage. Achievements and Impact: Allset's journey demonstrated the strength of Ukrainian entrepreneurs in the global arena of food tech. The company managed to enter the ultra-competitive U.S. food app market and carve a space for itself. It was recognized as one of Ukraine's top startups in multiple rankings. The company's growth also had a direct impact: it provided business to restaurants (especially small ones) by bringing them customers who might not have come in otherwise. Its focus on reducing wait times resonated with modern consumers' demand for convenience. Notably, Allset survived and adapted through the pandemic - offering features like dine-in ordering via QR code to minimize contact. This nimbleness likely made it an attractive acquisition target. Allset also set an example of transatlantic collaboration: R&D in Ukraine, business development in the U.S., which is a model other Ukrainian startups have since followed. Post-acquisition, the Allset app and brand continue to operate, now with the backing of SoundHound. With voice technology integration, a future use case might be ordering meals by simply speaking to your car or smart device, which could be the next level of convenience Allset helps enable. For Anna Polishchuk and Stas Matviyenko, their success with Allset has cemented them as influential figures in Ukraine's startup community, often mentoring younger founders and investing in new startups. Sources: vestbee.com, kyivpost.com, vcnewsdaily.com.

AVentures Capital

Kyiv, Ukraine · Venture Capital

AVentures Capital is a Kyiv-based early-stage venture fund with $109M in assets under management, investing in software technology companies founded by Eastern European entrepreneurs building global businesses. Founded by Andriy Kolodyuk and Yevgen Sysoyev, the fund publishes the annual Dealbook of Ukraine, the definitive market study of the Ukrainian tech and venture ecosystem. The 2026 edition documented $498M raised by Ukrainian tech companies in 2025, an 8% year-on-year increase, with defense tech emerging as the fastest-growing sector. The fund remains operationally active in Kyiv and continues to back early-stage founders through the wartime period.

BetterMe

Kyiv, Ukraine · Startup

Overview: BetterMe is a health and wellness tech company that offers a suite of mobile apps focused on fitness, nutrition, and mental well-being. It provides users with personalized workout plans, meal plans, and lifestyle advice to help them lose weight, get fit, or improve their overall health. BetterMe's flagship app, often just called "BetterMe: Health Coaching," includes features such as short video workouts, diet tracking, and educational content. The company also launched a BetterMe: Mental Health app for meditation and stress reduction, reflecting a holistic approach to wellness. Uniquely, BetterMe tailors its programs to individuals using quizzes and data, making the experience feel custom - for example, a user can indicate their goals and preferences and receive a workout routine and diet plan suited to them. The apps are gamified and use a lot of motivational psychology (for instance, sending encouraging notifications, or featuring success stories) to keep users engaged. BetterMe operates on a freemium model: users can access some content for free but need a subscription to unlock full personalized plans and coaching. With an affordable subscription, it undercuts many traditional weight loss programs, contributing to its massive global user adoption. Founding Story (2016/2017): BetterMe was founded in 2017 in Kyiv, Ukraine by Viktoria Repa, a young woman from a family that struggled with obesity. Viktoria's personal journey - she managed to lose weight despite being told it was hopeless - inspired her to help others do the same using smartphone technology. She joined Genesis, a Ukrainian tech incubator, where she developed the idea for BetterMe. With an initial $5 million support from Genesis Investments to kickstart the project, BetterMe launched its first product focusing on exercise plans. Early traction came via viral content on social media; Viktoria's team leveraged platforms like Facebook and Instagram to attract users with catchy fitness challenges and transformation stories. By late 2017, BetterMe's app reached the top charts in the Health and Fitness category on the App Store in multiple countries. The company smartly expanded into adjacent categories: adding a meal planning app, then merging them into one comprehensive platform. Repa, as a first-time founder, was notable for bootstrapping growth (outside of the initial Genesis funding) - she reinvested revenue from the app back into marketing rather than seeking huge VC rounds. This lean approach allowed BetterMe to scale rapidly without dilution or external pressure, and by focusing on revenue early, it achieved profitability within a couple of years. Product and Target Market: BetterMe's target market is primarily women aged 25-45 worldwide looking to improve fitness or lose weight, though it has users of all genders and ages. The app's content covers home workouts (no equipment needed routines, HIIT, yoga, etc.), diet (with thousands of recipes and even grocery lists), and mental health (meditation, self-love coaching). By bundling these, BetterMe positions itself as an all-in-one "personal coach in your pocket." The product stands out for localization - it offers content in multiple languages and adapts to cultural preferences (for example, meal plans will consider local cuisines). The company also sells BetterMe-branded sportswear and merchandise, tapping into the aspirational lifestyle brand angle. One of BetterMe's innovations was leveraging viral marketing: its social media team produced simple before-and-after animations and relatable memes that drew tens of millions of views. This organic reach translated into app installs at low cost. The app itself capitalized on trends like short 7-minute workouts and challenges (e.g., 28-day weight loss challenge), which kept users engaged daily. With the onset of COVID-19 in 2020, BetterMe saw a surge as people turned to home fitness solutions, and the company responded by launching live workout sessions and more mental health resources. Traction and Users: BetterMe's growth has been explosive. As of 2022, BetterMe had over 110 million users worldwide - an astonishing figure that outpaced many competitors like Strava or Headspace in raw user count. The app consistently ranks among the top health and fitness apps in the U.S., Europe, and developing markets. The company achieved $80 million in annual revenue by 2022, all while remaining profitable. This revenue is largely subscription-driven, demonstrating a strong conversion of free users to paid plans. BetterMe's user base is global: major markets include the U.S. (which often accounts for 30-40% of revenue), Europe, Latin America, and also parts of Asia where affordable fitness coaching is in demand. The app has high ratings on app stores and has been downloaded well over 150 million times cumulatively. BetterMe's team grew to around 200 people by 2022, scaling to support content creation (new exercises, recipes, etc.), customer support, and continuous app development. An important aspect of BetterMe's traction is retention - many users report that the combination of physical and mental health guidance in one place keeps them using it long-term, as opposed to fad diet apps that get uninstalled. Funding and Business Model: Interestingly, BetterMe has been largely bootstrapped after the initial funding. Founder Viktoria Repa raised about $5M from Genesis (which is more of an internal investment from the incubator) and did not seek major external VC rounds afterwards. She cited the relatively underdeveloped VC landscape in Ukraine as one reason, but also the fact that BetterMe was generating enough cash to fuel its growth organically. By avoiding dilution, Repa retained control and the company focused on sustainable growth. The business model is straightforward: subscription revenue from the apps (monthly or annual plans) and some e-commerce sales of merchandise. With tens of millions of users, even a small percentage subscribing translated to substantial income. By 2023, the company was reportedly exploring opportunities for external funding or strategic partnerships to develop new products (like potentially telehealth or personalized coaching services). If it were to raise funds, given its scale and profitability, BetterMe could likely command a very high valuation (some industry observers speculated it could be Ukraine's next unicorn). Achievements and Recognition: BetterMe's success has brought significant recognition. Viktoria Repa, as a young female CEO, was featured in Forbes 30 Under 30 Europe in 2019. Sifted.eu (FT's tech publication) ran a story on how she built a global health app from Ukraine with $80M revenue in 5 years. BetterMe's apps frequently top the "most downloaded" charts, and in 2021 Apple highlighted BetterMe in its App Store success stories. Another achievement: during the war in Ukraine, BetterMe made its apps free for all Ukrainian users to help people cope with stress and stay healthy at home. The company donated a portion of its profits to the Ukrainian army and charities, and even released Ukraine flag-themed workout gear to raise funds. This stance boosted its image as a socially responsible brand. BetterMe also claims that it has helped millions of people collectively lose over 1,000,000 kilograms of weight (per internal metrics), showcasing real-world impact. User testimonials often mention life-changing health improvements, which BetterMe uses (with permission) in its marketing. The company's next milestones include expanding into more holistic healthcare - possibly adding features like consultations with trainers or nutritionists, and integrating wearable data for more personalization. Overall, BetterMe illustrates how a Ukrainian startup identified a massive global need - accessible health improvement - and executed with digital savvy to become one of the world's most popular wellness platforms. It stands as a symbol of Ukraine's emerging strength in consumer tech and the power of combining tech with personal passion to solve widespread problems. Sources: sifted.eu.

Bitrise

Budapest, Hungary · Startup

Bitrise is a Budapest-founded mobile CI/CD platform that automates the build, test, and deployment pipeline for iOS and Android applications. The platform enables mobile development teams to ship faster by providing pre-configured integrations, automated testing workflows, and release management tools purpose-built for the complexities of mobile app development. Bitrise has raised over $80 million and is used by thousands of mobile teams including companies like Virgin Mobile, Grindr, and Transferwise. As one of Hungary's most successful developer tools companies, Bitrise demonstrates the depth of Budapest's engineering ecosystem in building infrastructure software adopted by global development teams.

Conector Startup Accelerator

Barcelona, Spain · Accelerator

Founded 2013 by prominent Spanish entrepreneurs. Runs 5-month batches for early-stage digital startups in media, gaming, and mobile; mentors take equity and support Demo Day. Notable alumni include Glovo and Meller. Scope: Regional (Barcelona & Madrid).

Dream Games

Istanbul, Turkey · Startup

Dream Games is an Istanbul-based mobile gaming studio founded in 2019 by five industry veterans from Peak Games and Zynga — Soner Aydemir, Ikbal Namli, Eren Shea, Hasan Yilmaz, and Serdar Yilmaz — who decided to bet the studio's entire future on shipping a single, highly polished casual puzzle title rather than the portfolio approach favored by most publishers. That title, Royal Match, launched in 2021 and became one of the highest-grossing mobile games in the world, reportedly generating in the billions of dollars in annual in-app revenue and holding steady top-5 grossing positions on both iOS and Android across multiple major markets. The studio raised over USD 450 million from Index Ventures, Makers Fund, Balderton, and others at valuations above USD 2.75 billion, making it one of the most valuable private gaming companies in Europe. Dream Games is the clearest contemporary example of Turkish mobile-gaming craft scaling into a global consumer business while staying headquartered in Istanbul.

French Tech Barcelona

Barcelona, Spain · Accelerator

Concierge-style soft-landing hub integrated with local partners such as SeedRocket and Pier01. Strong on mobile, gaming, and impact startups, with frequent networking to fast-track community access.

IMPACT Accelerator

Madrid, Spain · Accelerator

Established 2014. EU-backed accelerator for mobile and digital startups (edtech, mobility, etc.) with online program, equity-free grants, mentoring, and international roadshows. Notable alumni include ChainGO. Scope: International (EU).

iTaxi

Warsaw, Poland · Startup

iTaxi is a Polish taxi-ordering and mobility app, one of the country's pioneering ride-hailing platforms, connecting passengers with licensed taxis via smartphone across major Polish cities and offering corporate/business transport services. It was co-founded around 2012 by serial entrepreneur Lech Kaniuk, who served as CEO until 2018, and grew into one of Poland's best-known mobility brands before later consolidation in the Polish taxi-app market.

Jere Erkko

Salamanca, Spain · Person

Jere Erkko is a Finnish games and entertainment entrepreneur associated with the early Angry Birds / Rovio lineage, working on mobile gaming, brand-building and entertainment ventures. He speaks on gaming, product virality and scaling consumer hits internationally.

Łukasz Wejchert

Warsaw, Poland · Angel Investor

Coming from the family that founded TVN and Onet, Łukasz launched his own investment firm Dirlango. As a business angel, he’s injected capital into Polish tech successes like Booksy (booking app) and PizzaPortal (food delivery). He focuses on consumer internet and mobile, often co-investing alongside global funds. Associated startups: Booksy, iTaxi, Plum Research, and others via Dirlango.

Nanobit

Zagreb, Croatia · Startup

Nanobit is a Zagreb-based mobile gaming studio specializing in narrative and simulation games that have been downloaded over 200 million times globally. The company's portfolio includes popular titles like BitLife and Tabou Stories, which combine interactive storytelling with life-simulation mechanics to build deeply engaged player communities. Nanobit was acquired by Stillfront Group in 2021 for approximately $148 million but continues to operate independently from Zagreb. The studio is a leading example of Croatia's mobile gaming talent and demonstrates how European studios can build global consumer hits in the casual and mid-core gaming segments.

Nexters

Limassol, Cyprus · Startup

Nexters is a Limassol-headquartered mid-core mobile games publisher best known for Hero Wars, a long-running RPG that at its peak was one of the highest-grossing role-playing games on iOS and Android worldwide and popularized the now-ubiquitous 'puzzle in the ad, different game inside' marketing pattern. The company runs a portfolio of live-ops titles, relies on heavy user-acquisition and A/B testing in-house, and operates from Cyprus as a talent and operational hub following the 2020-2022 wave of games-industry migration into Limassol. In 2021 Nexters went public on Nasdaq via a SPAC combination at a valuation north of USD 1.5 billion, making it one of the very few Cyprus-listed consumer-tech exits on a major US exchange. For the directory it represents the scale of the Limassol mobile-gaming cluster that grew up around Wargaming and has since attracted dozens of studios and publishers.

Nextury Ventures

Vilnius, Lithuania · Incubator

Nextury Ventures is a venture capital firm and startup incubator founded in 2013 in Vilnius by entrepreneur Ilja Laurs and ICT executive Mindaugas Glodas. Inspired by Silicon Valley models, it builds and invests in early-stage companies in fintech, proptech, sharing economy, e-commerce, and mobile sectors. Since inception it has invested in over 30 companies across multiple European markets, including the UK and US, with cumulative returns of +219% after taxes reported over a five-year period.

Nordeus

Belgrade, Serbia · Startup

Nordeus is one of Southeast Europe's most important gaming companies and the studio behind Top Eleven, a globally successful football management game. The business is notable not just for creating a hit title, but for sustaining long-term user engagement through live operations, balancing, retention design, and ongoing content updates. That makes Nordeus a strong example of European gaming as both a creative and analytical discipline, where product success depends on community management, behavioral economics, and continuous optimization as much as on launch-day design. In ecosystem terms, Nordeus helped establish Belgrade as a serious game-development center and showed that major consumer entertainment businesses can scale from the region without following the standard SaaS path. It adds a useful dimension to the directory because gaming companies often develop advanced expertise in monetization, engagement, and lifecycle management that later influences wider consumer-product thinking across tech.

Outfit7

Ljubljana, Slovenia · Startup

Outfit7 is the Slovenian-born mobile entertainment studio behind the Talking Tom and Friends franchise, which has become one of the most downloaded mobile IPs in the world and a textbook example of a European consumer software company achieving escape velocity into the US and Asian markets without relocating its engineering base out of Ljubljana. Founded in 2009 by Samo and Iza Login, the studio combined a viral AR-era animal avatar concept with disciplined live-ops, mobile advertising, and cross-promotion to drive billions of downloads, and in 2017 sold to China's Zhejiang Jinke Entertainment in one of the largest cash exits ever achieved by a Slovenian tech company. Today Outfit7 remains the anchor of Slovenia's consumer gaming cluster, running the Talking Tom & Friends universe across games, TV series, and licensed merchandise, and continuing to ship new free-to-play titles from its Ljubljana, Limassol, and London offices.

Peak Games

Istanbul, Turkey · Startup

Peak Games was an Istanbul-based mobile gaming company that built globally successful casual puzzle games including Toon Blast and Toy Blast, which attracted hundreds of millions of downloads. The company was acquired by Zynga in 2020 for $1.8 billion, marking one of the largest exits in Turkish and European gaming history. Founded in 2010 by Sidar Sahin, Peak Games demonstrated that world-class mobile gaming studios could emerge from Turkey, and its success helped catalyze a wave of gaming entrepreneurship in Istanbul. The acquisition validated the depth of Turkish mobile gaming talent and design expertise on the global stage.

PG Connects Barcelona 2026

Barcelona, Spain · Event

A global games-industry conference for 1,000+ professionals, with 17 tracks, 100+ speakers, indie showcases, and investor matchmaking. Built for gaming startups, with structured pitching to publishers and investors plus a dedicated indie and career programme.

Phyre

Sofia, Bulgaria · Startup

Mobile digital wallet for contactless and peer-to-peer payments, IBAN transfers, bill payments and loyalty-card storage, with a free virtual Mastercard; payment services provided via licensed e-money firm Paynetics.

Satispay

Milan, Italy · Startup

Satispay is an Italian mobile payment network headquartered in Milan, founded in 2013 by Alberto Dalmasso (CEO), Dario Brignone (CTO) and Samuele Pinta (CFO). Authorised by the Bank of Italy as an e-money institution, it operates an independent payment circuit that bypasses Visa, Mastercard and traditional card rails: users link a bank account via IBAN, hold a virtual wallet and pay merchants in-store, online or peer-to-peer through SEPA mandates at low fixed fees, making it especially attractive for small-ticket transactions. With over 6.5 million users and 450,000 merchant partners as of mid-2026, Satispay is Italy's dominant independent payment network, expanding into France, Luxembourg and Germany and into corporate welfare, buy-now-pay-later and investment products. It has raised over €500M; the 2022 Series D of €320M led by Addition (with Greyhound Capital, Coatue, Lightrock, Block and Tencent) made it Italy's second unicorn, and in June 2026 it announced plans for a further round of up to €120M.

Spyke Games

Istanbul, Turkey · Startup

Spyke Games is an Istanbul-based mobile gaming studio that raised one of the largest seed rounds in European gaming history — roughly USD 55 million in 2022, led by Griffin Gaming Partners, Index Ventures, and Makers Fund — on the strength of its founding team's track record in casual and social gaming. The studio focuses on multiplayer social casual titles with deep live-ops loops and player-to-player interaction as a retention driver, and is part of the generation of second-wave Turkish mobile studios (alongside Dream Games and Spyke Labs alumni) trying to turn the country's engineering depth and low-cost production into a durable mobile entertainment cluster. For the directory, Spyke represents the next chapter of Turkish mobile gaming following the Peak Games / Zynga exit, and a data point on how extensively Turkish founders have now captured international venture appetite for casual gaming.

Supercell

Helsinki, Finland · Startup

Supercell is a Helsinki-based mobile games studio founded in 2010 by Ilkka Paananen (CEO), Mikko Kodisoja, Petri Styrman, Lassi Leppinen, Visa Forstén and Niko Derome. It publishes some of the highest-grossing mobile games ever made — Clash of Clans, Hay Day, Boom Beach, Clash Royale and Brawl Stars — reaching around 290 million monthly active players and €2.65bn in 2025 revenue. Its 'cell' model gives small autonomous teams of 5–7 full authority to greenlight and kill games, treating cancelled prototypes as learning rather than failure. Supercell was backed early by European VCs Lifeline Ventures (Helsinki), Accel and Atomico (London) and Index Ventures, raising a $130M Series B in 2013. SoftBank and GungHo acquired 51% that year; in 2016 a Tencent-led consortium paid $8.6bn for ~84% at a ~$10.2bn valuation, with Tencent consolidating majority control by 2019. Tencent has kept Supercell operationally independent in Helsinki, with remaining shares held by employees.

Tactile

Copenhagen, Denmark · Startup

Tactile Games is a Copenhagen-based mobile gaming studio founded in 2008, known for hit casual puzzle titles including Lily’s Garden and Cookie Cats. The company has achieved hundreds of millions of downloads and generates strong recurring revenue through free-to-play mechanics and live ops. With over 360 employees, Tactile is one of the largest independent game studios in the Nordics and a key player in Denmark’s thriving gaming ecosystem alongside SYBO and Hugo Games. The company builds its games in-house and focuses on narrative-driven casual experiences that retain players over months.

Tbilisi DevFest 2026

Tbilisi, Georgia · Event

Georgia's largest developer community conference, organized by the Google Developers Group Tbilisi with 1,000+ developers attending talks on Android, web, cloud, AI, and mobile. Features code labs, a women-in-tech track, and a startup showcase. Free admission with registration. One of the best ways to connect with the Georgian and broader Caucasus developer community.

TECHSPO Amsterdam 2026 (September 2026)

Amsterdam, Netherlands · Event

A two-day technology expo bringing together developers, brands, marketers, technology providers, designers and innovators across internet, mobile, AdTech, MarTech and SaaS. It is co-located with DigiMarCon Europe, letting attendees move between the expo floor and the digital marketing conference sessions.

The Venture City

Madrid, Spain · Venture Capital

The Venture City is a hybrid accelerator and venture capital firm founded in 2017 by Laura Gonzalez-Estafani (ex-Facebook) with offices in Madrid, Miami, and San Francisco. The firm invests from seed to Series A in product-led startups across Europe and the Americas, with typical tickets of $500K-2M. The Venture City differentiates through its in-house growth team offering data analytics, product optimization, and go-to-market support. Portfolio companies include Cabify, Lingokids, and Internxt. The firm manages over $150M and focuses on fintech, SaaS, and mobile-first businesses.

Tripledot Studios

London, United Kingdom · Startup

Mobile games company scaling casual puzzle and card titles to millions of players. Tripledot Studios is a startup based in London, United Kingdom at the growth stage. The company operates in the Gaming, Mobile space. Learn more at their website.